The First Berserker: Khazan Fundamentos Explicado
The First Berserker: Khazan Fundamentos Explicado
Blog Article
Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was pelo room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
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But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.
Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.
A clara inspiração para isso foi Nioh, qual também utiliza 1 sistema natural semelhante, porém isso tira um pouco do charme de 1 Souls e a graça do explorar um mundo interconectado e dar caminhos bem escondidos entre as áreas.
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It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.
Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.
Este Primeiro Berserker: ESTES impressionantes gráficos cel-shaded 3D por Khazan dão vida ao mundo do Arad usando este visual vibrante por filmes animados.
Identicamente conjuntamente temos The First Berserker: Khazan personagens muito bem escritos de que acompanham o protagonista em a jornada e de que agregam bem natural de modo a este conteúdo da história.
Com um visual estilo cell shading que imita um anime, este game se destaca através maneira saiba como usa seu sistema por habilidades de modo a atravessar ao jogador a sensaçãeste por qual este protagonista é poderoso.
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.